AI Insights · Timothy · January 2022
Top 5 Dance Games on iOS in Netherlands Q4 2021
Discover the performance trends of the top 5 dance games on iOS in the Netherlands during Q4 2021, including download rates, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 dance game applications on iOS in the Netherlands exhibited varied performance trends. Below is a detailed analysis of weekly downloads, revenue, and active user metrics for each app, based on data from Sensor Tower.
Just Dance Now
Throughout Q4 2021, Just Dance Now saw consistent growth in both revenue and user engagement. Weekly revenue started at $261 at the end of September and peaked at $622 in the final week of December. Downloads followed a similar upward trajectory, beginning at 489 and reaching a high of 4.1K in mid-December. Active users also increased significantly, from 1.1K to over 5K during the same period.
Ice Skating Ballerina
Ice Skating Ballerina experienced modest growth in downloads and active users. Weekly downloads fluctuated between 42 and 228, with a noticeable peak at the start of November. Active users mirrored this trend, starting at 74 and peaking at 273 in early November. Revenue remained minimal, with occasional small spikes, the highest being $52 in late October.
Dance Clash: Ballet vs Hip Hop
Dance Clash: Ballet vs Hip Hop had a more stable performance with moderate growth. Downloads increased from 29 to 138, with a peak in early December. Active users saw a steady rise from 82 to 196 by mid-December. Revenue remained low throughout the quarter, with no significant peaks.
Cheerleader Run 3D
Cheerleader Run 3D showed a consistent increase in downloads and active users. Downloads rose from 56 to 136, with the highest numbers recorded in the final week of December. Active users followed a similar pattern, increasing from 122 to 183. There was no significant revenue reported for this app during the quarter.
Hip Hop Battle - Girls vs Boys
Hip Hop Battle - Girls vs Boys demonstrated a fluctuating performance. Downloads varied significantly, peaking at 193 in late November. The number of active users also saw a notable increase, from 77 to 225 in early December. Revenue remained negligible, with minor spikes, the highest being $19 in early December.
For more detailed insights and data on mobile app performance, visit Sensor Tower.